Fast, friendly tools
Pencil, eraser, fill, lines, rectangles, ellipses — instant at any zoom. Built in Rust so the canvas never keeps you waiting.
Pixel art studio · from Starhearth
Sprael is a modern pixel art editor that feels like a warm, lamplit workbench — quick tools, deep undo, honest files. And an assistant that suggests,never overwrites.
Free while in development · macOS, Windows, Linux · .sprael is an open format
The workbench
Sprael ships the workflows pixel artists actually use — and keeps the chrome out of your way.
Pencil, eraser, fill, lines, rectangles, ellipses — instant at any zoom. Built in Rust so the canvas never keeps you waiting.
Rectangle, lasso, magic wand, and select-by-color. Move, flip, and transform exactly the pixels you mean.
Stack, reorder, and rename layers without ceremony. Your sprite stays organized as it grows.
Every action is a command with a name. Undo and redo always do exactly what you expect, all the way back.
Named color ramps and shared palettes, built for the locked-palette workflow real pixel artists use.
PNG at any scale, spritesheets, and the open .sprael format your game pipeline can read directly.
✦ Sprael Assist
We think AI belongs in the workshop the way a good apprentice does: genuinely helpful, honest about what it did, and never signing your name.
Assist proposes edits as a ghost overlay on its own layer. Nothing touches your canvas until you commit — and discard is always one key away.
Suggestions are small, local, and explainable: stray-pixel cleanup, contrast boosts, palette simplification. The taste, the style, the authorship — yours.
Sprael speaks MCP, so the AI tools you already trust can lint a sprite, rough in a frame, or batch-export — under the same preview-first rules.
Assist runs on your terms — it's optional, visible in the history like any other command, and every AI-touched step is labeled as such in your file.
One format, a whole constellation
Every sprite in Friends, Toois drawn on Sprael's grid — the cozy adventure is the editor's first customer.
Cosmogony's stellar renderer reads .sprael palettes directly — the same ramps that shade a sprite also color a galaxy.
.sprael is an open, documented format. Read palettes, layers, and frames from your own tools — no export hoops.