Pixel art studio · from Starhearth

Your art. Your pixels. Your way.

Sprael is a modern pixel art editor that feels like a warm, lamplit workbench — quick tools, deep undo, honest files. And an assistant that suggests,never overwrites.

Free while in development · macOS, Windows, Linux · .sprael is an open format

The workbench

Everything a sprite needs. Nothing it doesn't.

Sprael ships the workflows pixel artists actually use — and keeps the chrome out of your way.

Fast, friendly tools

Pencil, eraser, fill, lines, rectangles, ellipses — instant at any zoom. Built in Rust so the canvas never keeps you waiting.

Selections, four ways

Rectangle, lasso, magic wand, and select-by-color. Move, flip, and transform exactly the pixels you mean.

Layers that stay light

Stack, reorder, and rename layers without ceremony. Your sprite stays organized as it grows.

A deep, honest history

Every action is a command with a name. Undo and redo always do exactly what you expect, all the way back.

Palettes as first-class

Named color ramps and shared palettes, built for the locked-palette workflow real pixel artists use.

Export for shipping games

PNG at any scale, spritesheets, and the open .sprael format your game pipeline can read directly.

✦ Sprael Assist

An assistant that never paints over you.

We think AI belongs in the workshop the way a good apprentice does: genuinely helpful, honest about what it did, and never signing your name.

Preview first, always

Assist proposes edits as a ghost overlay on its own layer. Nothing touches your canvas until you commit — and discard is always one key away.

You hold the pen

Suggestions are small, local, and explainable: stray-pixel cleanup, contrast boosts, palette simplification. The taste, the style, the authorship — yours.

Bring your own assistant

Sprael speaks MCP, so the AI tools you already trust can lint a sprite, rough in a frame, or batch-export — under the same preview-first rules.

Assist runs on your terms — it's optional, visible in the history like any other command, and every AI-touched step is labeled as such in your file.

One format, a whole constellation

From canvas to cosmos.

Sprael → Friends, Too

Every sprite in Friends, Toois drawn on Sprael's grid — the cozy adventure is the editor's first customer.

Sprael → Cosmogony

Cosmogony's stellar renderer reads .sprael palettes directly — the same ramps that shade a sprite also color a galaxy.

Sprael → your game

.sprael is an open, documented format. Read palettes, layers, and frames from your own tools — no export hoops.